| Prince of Persia: The Sands of Time | |
|---|---|
North American box cover | |
| Developer(s) | Ubisoft Montreal |
| Publisher(s) | Ubisoft, SCEJ |
| Designer(s) | Jordan Mechner |
| Writer(s) | Jordan Mechner |
| Series | Prince of Persia |
| Engine | Jade[1][2] |
| Platform(s) | PlayStation 2, Xbox, Nintendo GameCube, Game Boy Advance, Microsoft Windows, PlayStation 3 |
| Release date(s) | |
| Genre(s) | Platformer |
| Mode(s) | Single-player |
| Rating(s) | |
| Media/distribution | Cartridge, GameCube Game Disc, CD-ROM/DVD-ROM (2) |
System requirements
| |
The Sands of Time, developed internally at Ubisoft Montreal, successfully captures the mechanics of the original platformer and extends it to the 3D generation. An earlier attempt by The Learning Company to transfer the game to 3D (Prince of Persia 3D) was released in 1999, but despite its initial good reception failed to sell enough and the company responsible behind that original trilogy was already closing doors. The Sands of Time was praised for its visual design, finely tuned game mechanics, and intriguing storyline, winning the game several awards.It was also able to find its place in many 100 best of games lists.
The game was developed for the PC, PlayStation 2, Nintendo GameCube, Xbox, and later a 2D-version for the Game Boy Advance and mobile phones. The success of The Sands of Time led to two sequels, Prince of Persia: Warrior Within and Prince of Persia: The Two Thrones, in 2004 and 2005, respectively, and an interquel, Prince of Persia: The Forgotten Sands in 2010. A remastered, High-Definition, version of The Sands of Time was released on the PlayStation Network for the PlayStation 3 on November 16, 2010.[3]
to download http://www.fileplanet.com/135946/130000/fileinfo/Prince-of-Persia:-The-Sands-of-Time-Demo
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